

- #Final fantasy xvi wik how to
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The paths to the right are locked at this stage in the game. If you head to the left you’ll be able to find a few treasure chests on a couple of side paths.When you enter, the boss will be waiting for you, right in front of you - but you don’t have to fight him straight away. Just to the north of Cornelia is your next destination, an evil shrine that's known as either the Temple of Fiends, Temple of Chaos, or Chaos Shrine - depending on the version you're playing.Whenever you’re ready, it’s time to move on….You’ll want to rest at the Inn there to heal up, and then spend any further cash you have spare on extra gear or items. When weakened or when ready, head back to town. We recommend going to level 2 or 3 at least.Don’t actually go anywhere - hover around Cornelia and get into some random encounters.

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There’s Weapon, Armor, and Item Shops, plus separate stores selling Black and White Magic. Use your limited starting cash supply to buy some basic gear from the stores.

However, you’ll spawn into the world relatively weak and vulnerable, so walk north into town.
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For more on that, read our FF1 job upgrade & class promotion guide. It’s worth noting, too, that every one of the six classes has an evolved form that you can optionally unlock later on in the game - that too changes your abilities. Need help with this? Click on through to our separate guide on the FF1 classes and the best team configuration for the adventure to come. You need to pick four classes to make up your party - and you can have more than one of any class if you like. You’ll have a choice between six different archetypal character classes - the Fighter, Black Belt, Thief, Black Mage, White Mage, and Red Mage.

That includes naming the FF1 protagonists, and picking their ability sets. FF1 is an old-school eighties RPG, which means no set characters - you have to craft your own party.
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Class Change - how to change job in FF1įinal Fantasy 1 Walkthrough - Getting Startedīefore getting started on the full FF1 walkthrough of where to go and what order to do things in, you have to actually… get yourself setup.Tower of Mirage, Flying Fortress, & Tiamat.Warp Cube & Bell ~ Keys to the Flying Fortress.Bottled Faerie & Oxyale for breathing underwater.Cavern of the Earth / Terra Cavern / The Vampire.Crystal Eye, Jolt Tonic, & Nitro Powder - Key Item extravaganza.Witch Matoya, Pravoca Town, & the Pirates.Final Fantasy 1 Walkthrough - Table of Contents: Or as the NES original says… “Come!! Start your journey! Return the light of peace to our world!” First, here's an FF1 World Map for you to use and reference throughout this journey. We’ve broken the game into seventeen segments: Instead, this guide is simply focused on detailing the order in which you should do things - where to go, what to do, step-by-step and easy to follow. This guide isn’t focused on strategy - and we in fact have separate pages for many in-depth elements of FF1 such as class composition or boss strategy. This guide exists to help you with all of those things, featuring FF1 maps RPG Site’s owners crafted years ago on UFFSite, the site’s Final Fantasy focused predecessor. Sometimes it can be difficult to know where to go next in FF1, how to solve certain puzzles, or even how to navigate its various dungeons without detailed maps. That is to say that it can be a little obtuse.
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FF1 kicks off many of the tropes that are still used in the series today - but it also of course features a design befitting of 1987. As far as classic role-playing games go, you can’t get more important than the original Final Fantasy.
